![]() She disappeared RIGHT before the Chernobyl disaster. Then you wake up in a completely different place, no rifle, and no idea what’s going on.īut what I do know is you are Professor Igor Khymynyuk (Kim-en-yook), and your wife has been missing for 30 years. When I got to the entrance to the city, I was attacked by a group of lightning ghosts and had to shoot them with the magic rifle, however, I could barely turn and only managed to kill one before I promptly died because I couldn’t shoot without aiming which I didn’t find out until later and it made me feel like I was really bad at games. The game starts off with a lightning storm in the forest where you get a magical lightning gun (and a good jump scare). Frankly, the only reason I kept playing this game as long as I did was because I really enjoyed exploring and I appreciated that you can stick around after missions and scavenge. ![]() If you like exploratory games that include finding creepy stuff, you will like this. ![]() It’s fun to go out and do missions as well, but the actual scavenging and finding clues is the most fun you’ll have in this game. However, the best part of this game is going out and exploring. And I honestly have no idea what to make of that and I cannot speak to how much of a difference changing decisions will make. I tried to change 1 decision just to see what would happen when I got back to base, I had to redo a couple of conversations through the radio, which made me think I’d have to redo the mission as well however, I went back to my previous save and didn’t make changes, but still had to go through the 2 different NPC conversations on the radio. I also found out-after encountering Chernobyl Ghosts in the wild for the first time-that when you die, you get an opportunity to change the choices you’ve made by spending chernobylite. If most of your choices don’t matter, then what’s the point of having choices at all? For example, there’s a scene where Olivier says “do you see the smoke from the Duga radar? It’s your friend Mikhail”… I DESTROYED THE RADAR, WHY IS IT THERE? Are they telling me that the game can’t remember one of my first choices and accommodate them? Further, the radar is always there when you look out the window to your base. What I really need to touch upon is the decision-making in this game. You can easily waste resources building something you really don’t need yet. It doesn’t let you know, for example, what is more important than other things to build. The building system is intense and doesn’t hold your hand (nor does any part of this game, to be honest). Along the same line as healing, I was confused about when the border went black and glowing green, you’d think it’s radiation poisoning, but no, it’s your “psyche” which goes down the more people you kill (to replenish, by the way, you need to drink alcohol). When you select the item you want from your quick controls, nothing tells you what it is or how much it will help/heal you and you have to go into your inventory to see what they are-but you will also not find out how much they will heal you. Silent takedowns are also nearly useless as multiple enemies are rarely far enough from each other to be unnoticed and even if they are, the enemies are so close that they discover the body within a mere minute or so anyway. ![]() I also quickly found out (after I immediately died upon my first encounter with ghosts) that you cannot shoot without aiming, which, might I add, is extremely frustrating if you just want to get in a quick shot and also be able to move around quickly when you’re surrounded. Right off the bat, the controls were super heavy, I had to go into the menus and max the sensitivity so I didn’t feel like I was moving through molasses. Despite its steep learning curve-especially for someone without much experience in the genre-once you accept that Chernobylite is confusing as hell, you can get down to the basics and really let the tone, atmosphere, and eeriness guide you on a journey through the destruction and forests of Chernobyl. With that being said, Chernobylite is actually a wonky eurojank survival horror game that really grows on you. You play as a physicist who used to work in the Chernobyl Power Plant, as he enters the mysterious and dangerous contamination zone of Chernobyl. Reviewed by Amanda “MandalaaXO” Van ParysĪccording to their website, Chernobylite is a science fiction RPG survival open-world game developed by The Farm 51 and published by All in! Games.
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